Board Thread:Fun and Games/@comment-29646689-20181110002551

This game already existed on another wiki (made by me), so I shall port it here.

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Rules of the game -
 * 1) Normal RFF rules. This includes the no godmodding, no assuming and no indestructible barriers rules. (These are from a more complex Random Forum Fight round.)
 * 2) You may have dialog.
 * 3) There are 2 teams, Red and Blue. Red stands for the evil guys. and Blue, well, stands for the heroes. Join one of them or be neutral.
 * 4) Don't go overboard. e.g. don't fire the Death Star or summon gods.
 * 5) The map is determined by the Game Master (aka me). There will be a large post describing the map for the players. The map is not subject to change except when preparing new rounds. This post will come after this post.
 * 6) Summoning small things can be instant. Summoning bigger things like a Red Dragon or Mechanical Commando or Inferno Tower takes posts. You may boost the builds of your teammate's troops or defenses, once per player per Game Master update. Say "I boost [build]", and their build will gain 1 more point towards being completed. You may also use spells or other methods to either speed up friendly builds or slow down enemy builds. This applies to defense buildings and troops as well.
 * 7) For Team Deathmatch mode, damaging the enemy base gives points. First team to destroy the other team's base (by dealing a total of 100 Base Damage) wins, and a new map is set. Instant damage attacks, like teleporting bombs, artillery or sniping from your base will deal half damage to the enemy base. However, driving up to the enemy base to throw C4 packages and other direct attacks deal full damage.
 * 8) For Capture Zone mode, simply have your summoned units (or yourself) on one of the pre-stated Capture Zones with no enemies nearby to gain control. Each point give a specific amount of points per update. First team to get 100 point wins. Some points may give more points per update than others. These are subject to mid-game change.
 * 9) For Co-op Survival / Last Stand mode, the Red and Blue teams must work together to complete a series of tasks or hold back a massive attack by an NPC faction respectively. In this mode, building and summoning troops take half time and there are more pre-placed buildings. Victory happens when the tasks are complete or the bases survive the attack, and defeat happens if the bases are overrun.
 * 10) For all maps and game modes, there are usually pre-placed defenses or objects that require a build timer to be used and gives unknown bonuses to the team that activated them. There are also sometimes static "dispensers" that give buffs and boosts to both teams.
 * 11) Super-builds (anything that is very overpowered and takes a lot of time to build) can't be built in all maps. The Game Creator has final say on whether Super-builds are allowed for a certain round. They are usually allowed for Co-op survival, sometimes for Capture Zone, and rarely for Destroy Enemy Base mode.
 * 12) You may post multiple times, but you cannot use that to abuse the game mechanics.
 * 13) Violation of these rules may result in the opponent team receiving extra points.

Things for me to do soon: find a map for this game, set up RED/BLU teams.

Soon. 